Administrator
Universe
This one
Ability Type
Admin 4th wall
Played By
Omega (Code)
CHARACTER DETAILS
Character Age
Unknown
Character Gender
Unknown
Relationship Status
Unknown
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Post by Omega on Jun 19, 2016 21:42:05 GMT
Q. Do the things on this list take up ability/spell slots?
A. No they don't, you can however include them in your app you simply need to make sure you put somewhere Species/Racial Ability - passive.
Q. My species isn't on here? A. I will add more in time. For now however this is the complete list. If you absolutely must have your species on this list? PM me and I'll try and think up passives for it. If there's already something similar to it on this list however? Don't bother asking because I'll just say no.
Q. Why aren't half-breeds on the list?
A. Because they're a mish-mash of other species. Half-breeds can gain 2 total passive species abilities (one from each side or two from one side), this means you need to pick which of those abilities you want your character to have. If they're royalty they gain 4 passive species abilities in total (that means you'd be on par with a normal/noble full breed), if they're a noble they'd gain a total of 3 passive species abilities. There will be an item in the shop eventually where you can buy one extra species passive ability.
Q. How many passive species/group abilities/spells can I have?
A.Half-Breeds - 2 (only if they meet the requirements in >>This thread<< ) Half-Breed Nobility - 3 (only if they meet the requirements in >>This thread<< ) Normal - 4 Nobility - 4 Half-Breed Royalty - 4 (only if they meet the requirements in >>This thread<< ) Royalty - 5 Q. My character isn't from this original universe, can they get some of these abilities?
A. No. Why? Because they aren't from this universe so these abilities DO NOT apply to them. They already have their own abilities. If you want extra passive abilities based on their species? PM me to discuss it and who the character is. THIS ONLY APPLIES TO CANON CHARACTERS. If you're making an Original Character from another universe tough luck, they don't have stuff already set in stone like canon characters and therefore this does NOT apply to you at all.
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Administrator
Universe
This one
Ability Type
Admin 4th wall
Played By
Omega (Code)
CHARACTER DETAILS
Character Age
Unknown
Character Gender
Unknown
Relationship Status
Unknown
Other Characters
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Post by Omega on Jun 20, 2016 1:31:14 GMT
SPECIES ABILITIES• No you don't get ALL of them. You must pick and choose what abilities you take. Angelic Species abilities
Wing Summoning De-summoningIf they don't have wings all the time? Then this is an ability for them, after all wings get in the way right? Flight Obvious passive ability, if a character has wings or the wing summoning they can also acquire this ability to fly. Super human strengthThe ability to hit twice as hard as a regular human ever could. Super human enduranceThe ability to take four times as much damage as a regular human ever could. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Light immunityLight based attacks do 0 damage however darkness based attacks deal twice as much damage as they would without this immunity. Extra Light DamageLight based attacks from the user deal twice as much damage as they would usually do, however if someone has a light based immunity this is nullified, people with this ability also CANNOT use ANY dark based abilitys/spells ever. Age based ImmortalityAngels only grow to their peak physical form and from then they don't age this stops them from dying because of old age. Angelic Familiar - Royalty/Nobility only The ability to create one of three animalistic beings from light to fight by your side, the choices are a bird, a ram/sheep/lamb or a lion. Telepathic Block - Royalty/Nobility only The ability to block telepathy, this is only half as effective for half-breeds. Angelic Light Manipulation - Royalty only The ability to create a variety of solid things from light, chains to restrain, a wall or barrier to protect etc, these things however don't do any damage to a target and require concentration from the target. Angelic Transformation - Royalty only The ability to transform themselves in to one of three animals, a bird, a pegasus or a lion. Cyborg Species abilities
Wing ExtensionIf the face claim has no visible wings then metalic wings with some sort of propulsion system in place fan out from the users back. Flight Either with the Wing Extension or with propulsion in the legs the user can fly. Super human strengthThe ability to hit twice as hard as a regular human ever could due to enhancements in the arms, the cyborg has no enhancements in the arms this does not apply. Super human enduranceThe ability to take four times as much damage as a regular human ever could, this is due to body armor under the skin in the cyborg, if the cyborg does not have any type of body armor this is not applicable. Enhanced sightIf eyes have been replaced and upgraded, the cyborg will be able to track a target within 100 metres regardless of any buildings in the way. They also gain night vision and heat vision. SpeedThe ability to run faster than a regular human due to enhancements in the legs. Electrical/Lightning AbsorbtionLightning and electrical based attacks do half as much damage, and charge the cyborg allowing them to add lightning/electric to their physical attacks for two turns. Extra DamagePhysical based attacks (punching & kicking attacks) from the user deal twice as much damage as they would usually do, however if someone has super human endurance like abilities this is nullified. Reboot - Royalty/Nobility only The ability to reboot the system after taking significant damage, this acts as a sort of single use -auto-revive- that will only activate once in a thread. EMP Resistance - Royalty/Nobility only EMPs are only half as effective against cyborgs with this passive than they would be against robots or other cyborgs. It only causes robotic limbs to lock up every so often instead of shutting them down completely. Discharge Barrier - Royalty only The ability to discharge all built up electricity to create a barrier around themselves and up to 3 allies, however this drains the user and after five turns will result in the user being knocked out due to exhausting their systems. Robo-Pet - Royalty only The ability to discard some parts and those parts form a medium sized robotic animal (nothing bigger than a horse/lion) that can act as transport or an ally during battle. Demon Species abilities
Wing Summoning De-summoningIf they don't have wings all the time? Then this is an ability for them, after all wings get in the way right? Flight Obvious passive ability, if a character has wings or the wing summoning they can also acquire this ability to fly. Super human strengthThe ability to hit twice as hard as a regular human ever could. Super human enduranceThe ability to take four times as much damage as a regular human ever could. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Poison ImmunityPoisons do nothing to Demons, venom however does double damage. For those who need to know poison must be inhaled, ingested, or delivered via touch, while venom is injected into a wound or comes from a bite. This may seem overly pedantic, but it should be noted that venom isn't usually poisonous (meaning it generally won't hurt you too much or at all if delivered in a different fashion than injecting, even if you swallow it). Fire ImmunityFire based attacks deal no damage to the character however water based attacks deal double what they normally would. Extra Fire DamageFire based attacks from the user deal twice as much damage as they would usually do, however if someone has a fire based immunity this is nullified, people with this ability also CANNOT use ANY water based abilitys/spells ever. Age based ImmortalityDemons only grow to their peak physical form and from then they don't age this stops them from dying because of old age. Demonic Possession - Royalty/Nobility only The ability to possess another creature this lasts for 3 turns (unless the victim is willing in which case it can last for up to 5 turns) and can only be used out of battle as it requires the users full concentration, while active the user cannot use any attacks, their other species passives however remain active. Telepathic Block - Royalty/Nobility only The ability to block telepathy, this is only half as effective for half-breeds. Fire Manipulation - Royalty only The ability to create a variety of solid things from fire, chains to restrain, a wall or barrier to protect, cages etc, these things however don't do any damage to a target and require concentration from the user. Demonic Illusions - Royalty only The ability to tap in to a targets mind, focus on a single fear/nightmare and use illusions to scare them, while the illusions aren't solid and the ability has a limited range the illusions look incredibly real. This is ineffective on targets with telepathic blocks. Elf Species abilities
BowmanAmazing aim with a bow, it's a trait that not all Elves have but those who do are usually in the military for archery. They only miss around 10% of the time. Feather Footed Can walk on ice, snow, swamps, quicksand without sinking. Extremely Long livedSome Elves only age to a certain point and then for the next ten thousand or so years don't age. Super human enduranceThe ability to take four times as much damage as a regular human ever could. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Physical BeautyElves despite skin tone, eyes or hair color are usualyl physically beautiful, those this trait are attractive. Siren LullabyElves have magical voices, Siren Lullaby, is as it says, they entrance people who may be weary with their songs and lull them in to a deep and relaxing sleep. Extra Elemental Spell DamageThe user may pick an element to specialize in and as such they have a talent with it increasing all damage, doubling all damage done with spells of that element. However if they start branching out in to other elements they lose this passive ability. Extra Elemental DefenseThe user can have an elemental immunity towards whatever it is they specialize in for the most part. However that elements polar opposite will always deal extra damage. Knowledge of old - Royalty/Nobility only The elves have a unique ability that not everyone can possess. So long as a person is willing, an Elf can look back through a persons history using their mind and old memories as a guide to find out more about a persons life. Memory Bind - Royalty/Nobility only The ability to bind the memories or block the memories of a willing person. They can only bind one memory per person (if the target is unwilling), so if someone wanted multiple strings of memories that aren't related binding and hiding, they would need to gather more than just themselves to do the binding. Those who want their memories binding can pick and choose multiple memories to be bound. It does however take a toll on the person having their memories bound so it's recommended that people don't ask for too many memories to be bound. Nothing but the truth - Royalty only Royals have an ability to see truth in the eyes of someone speaking to them, if the person is lying to them (unless they're telling a half truth), the royal will know. Memory unlock - Royalty only The ability to unlock previously bound memories. Faerie Species abilities
Wing Summoning De-summoningIf they don't have wings all the time? Then this is an ability for them, after all wings get in the way right? Flight Obvious passive ability, if a character has wings or the wing summoning they can also acquire this ability to fly. Shrinking and GrowingThe ability to shrink themselves to the size of a faerie and then grow to the size of an average human. Extra Elemental Spell DamageThe user may pick an element to specialize in and as such they have a talent with it increasing all damage, doubling all damage done with spells of that element. However if they start branching out in to other elements they lose this passive ability. Extra Elemental DefenseThe user can have an elemental immunity towards whatever it is they specialize in for the most part. However that elements polar opposite will always deal extra damage. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Greater HealingAll healing spells cast by the fae or used on the fae are twice as effective. Damage IncreaseThe ability to increase the damage of allies by 25%. Healing Factor - Royalty/Nobility only Regenerative abilities are with the Fae, they heal much faster than other races returning from low health to medium within 4 turns of being hurt unless touched by iron. One Wish Pony - Royalty/Nobility only A single wish can be granted by the fae within reason. Total Revive - Royalty only By giving up their ability to cast magic for 4 turns the fae can revive fallen allies and heal their allies to full health. If there are any more than three allies to be revived and/or healed, the fae will fall in to a critical state and will fall unconscious within 5 turns unless healed by allies. Can be activated once in a thread. Barrier - Royalty only A barrier around themselves and their allies, this barrier causes everyone within to be rendered immune to all damage. However the fae can only hold the barrier for two turns. This can only be used once in any thread. Human Species abilities
Magical AbilityMagical spells that deal damage are 50% more effective. Super strengthThe ability to hit a bit harder than a human usually could. Super enduranceThe ability to take twice as much damage as a human usually could. Healing AbilityHealing spells are 50% more effective. BlindCan blind an enemy making them less likely to hit with physical attacks. TelepathyThe ability to read thoughts of people around them, this has a 50/50 chance to work on demons, angels or faeries. Run Away - Royalty/Nobility only This allows humans with this trait a 100% chance of running from an enemy stronger than they are. This can only however be used once in a thread. Adrenaline Boost - Royalty/Nobility only This allows humans the ability to do 4 times more damage than usual due to adrenaline. This can only be used once per thread. Herbologist - Royalty only Humans can adapt to all sorts of situations and survive in the wilderness, because of this some humans have acquired the unique ability to know what plants and fruits are safe to eat and what aren't. Attack Beast - Royalty only Some humans have beasts they have tamed and use to attack their enemies with. You're limited to one beast of your choice (it cannot be bigger than a horse). Attack beasts stick around in one thread until defeated. Vampire Species abilities
Super human strengthThe ability to hit twice as hard as a regular human ever could. Super human enduranceThe ability to take four times as much damage as a regular human ever could. Blood BoostAfter drinking blood fresh from a kill or willing participant the vampires strength, endurance and senses are all twice as effective for 3 turns. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Resistance to SunlightThe ability to walk around in broad daylight sunlight does still weaken the vampire causing ALL passives and abilities/spells to be 25% less effective. Poison, venom and toxin ImmunityWith the way the body is set up for a vampire posions, venoms and other toxins save for deadmans blood and blessed blood (which will incapacitate a vampire if ingested or injected) are ineffective. Darkness ImmunityDarkness based attacks deal no damage to the character however Holy/Light based attacks deal double what they normally would. Extra Darkness DamageDarkness based attacks from the user deal twice as much damage as they would usually do, however if someone has a Darkness based immunity this is nullified, people with this ability also CANNOT use ANY Holy/Light based abilitys/spells ever. Age Based ImmortalityIf born a vampire the person will only grow to their peak condition and then they'll remain there until killed. If a person is turned their growth will cease altogether and they'll remain at that physical age for eternity. Vampiric Influence - Royalty/Nobility only The ability to influence a persons thoughts, choices and actions. The vampire can even use this to seduce a target, they must have had eye contact with their target and it only has a 50/50 percent chance of working against other vampires, this doesn't however work on those with a telepathic block. Sunlight Immunity - Royalty/Nobility only The ability to walk around in sunlight without ANY detrimental effects. Vampiric Transformation - Royalty only The ability to transform oneself or part of oneself in to a variety of animals of the night bats, wolves/hellhounds, spiders or snakes. Regeneration - Royalty only The ability to regenerate from even a bloody mess on the floor, this will only ever activate once in a thread. Were(wolf,cat,etc) Species abilities
ShiftingA werewolves passives are only 50% effective when they're in a human form, once shifted their abilities are at 100%. Super human strengthThe ability to hit twice as hard as a regular human ever could. Super human enduranceThe ability to take four times as much damage as a regular human ever could. Fresh kill BoostAfter having a fresh kill the weres strength, endurance and senses are all twice as effective for 3 turns. Enhanced sensesSight, hearing, taste, touch and smell are all much higher than that of a regular human about ten times that of them. Speed and ReflexesThe ability to run faster than a regular human and move much faster than them when it comes to reflexes. Resistance to Wolfsbane/PoisonsWolfsbane and poisons are effective against weres however some are 50% resistant to them. Darkness ImmunityDarkness based attacks deal no damage to the character however Holy/Light based attacks deal double what they normally would. Extra Darkness DamageDarkness based attacks from the user deal twice as much damage as they would usually do, however if someone has a Darkness based immunity this is nullified, people with this ability also CANNOT use ANY Holy/Light based abilitys/spells ever. Age Based ImmortalityIf born a werewolf the person will only grow to their peak condition and then they'll remain there until killed. If a person becomes a werewolf their growth will cease altogether and they'll remain at that physical age for eternity. Animal Influence - Royalty/Nobility only Werewolves once transformed can speak to animals. Life Steal - Royalty/Nobility only When the werewolf manages to get hold of a target they can heal minor wounds on their body by stealing life from their prey. Wolfpack - Royalty only The ability to call two wolves to their side to attack and defend, they must be shifted. Regeneration - Royalty only The ability to regenerate from being shot, stabbed or a variety of other things, this will only ever activate once in a thread.
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Administrator
Universe
This one
Ability Type
Admin 4th wall
Played By
Omega (Code)
CHARACTER DETAILS
Character Age
Unknown
Character Gender
Unknown
Relationship Status
Unknown
Other Characters
|
Post by Omega on Jun 21, 2016 19:22:39 GMT
GROUP ABILITIES• These don't need to be put in the app, and they are gotten automatically. • If you switch groups? You lose the group abilities of one and gain the abilities of the group you join. Alliance abilities
Armored UpAlliance have better armor than both the Rebels, Divergence and Neutrals combined because they have the country of Sooso within their boundaries. Armor from the Alliance is 50% more effective than armors worn by any other group. Territory in Delinau or VoressThe ability to make a new city in Delinau or Voress (must get it approved by a staffer). ---- Rebels abilities
I SpyRebels have access to spies, these spys have to go undercover in to Alliance and Divergence territories and as such they appear (and should be apped as one of the two). Spies report back to their respective leaders directly and are extremely undercover, if their cover is blow by them blabbing about being a spy to a random character, they will be caught and executed (you'd be offing your own character and you don't get a choice if they die or not due to them having screwed up a basic necessity of being a spy.). Territory in YaghaThe ability to make a new city in Yagha (must get it approved by a staffer). ---- Divergence abilities
WeaponryDivergence have better weaponry than both the Rebels, Alliance and Neutrals combined because they have inginuity and a lust to kill. Weapons from the Divergence are 50% more effective than weapons used by any other group. Territory in VeriaThe ability to make a new city in Veria (must get it approved by a staffer). BerserkAll Divergence members have a state of 'berserk' where their physical strength and defense increase by double what it usually is. However they take high magical damage and healing spells do not work. Neutral abilities
World WalkingAble to go through worlds and areas without any real problems. United We StandAble to set up new groups (wwithin reason -speak to Omega or Infinity about it-) and territories within worlds of their choosing. Extra Fire PowerAccess to large mercenary groups who for the right price will assist on the battle field or with any task required. Off-Worlder abilities
World WalkingAble to go through worlds and areas without any real problems. Pick of the DrawAble to pick and choose what side they stand with without any issues. My World is YoursAble to (contact Omega for this) have their original worlds connected to this universe so that others from their world can easily come to this universe.
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